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$state

$stateルーンを使用すると、リアクティブな状態を作成できます。これは、UIが変更時に反応することを意味します。

<script>
	let count = $state(0);
</script>

<button onclick={() => count++}>
	clicks: {count}
</button>

これまでに遭遇した他のフレームワークとは異なり、状態を操作するためのAPIはありません。countはオブジェクトや関数ではなく、単なる数値であり、他の変数を更新するのと同じように更新できます。

深い状態

$stateが配列または単純なオブジェクトで使用される場合、結果は深くリアクティブな状態プロキシになります。 プロキシを使用すると、Svelteはプロパティの読み取りまたは書き込み時にコードを実行できます。これにはarray.push(...)のようなメソッドを介した書き込みも含まれ、粒度の細かい更新をトリガーします。

SetMapのようなクラスはプロキシ化されませんが、Svelteはsvelte/reactivityからインポートできるこれらのさまざまな組み込みのリアクティブな実装を提供します。

状態は、Svelteが配列または単純なオブジェクト以外のものを見つけるまで、再帰的にプロキシ化されます。このような場合...

let 
let todos: {
    done: boolean;
    text: string;
}[]
todos
=
function $state<{
    done: boolean;
    text: string;
}[]>(initial: {
    done: boolean;
    text: string;
}[]): {
    done: boolean;
    text: string;
}[] (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
([
{ done: booleandone: false, text: stringtext: 'add more todos' } ]);

...個々のtodoのプロパティを変更すると、その特定のプロパティに依存するUI内のすべてのものが更新されます。

let todos: {
    done: boolean;
    text: string;
}[]
todos
[0].done: booleandone = !
let todos: {
    done: boolean;
    text: string;
}[]
todos
[0].done: booleandone;

新しいオブジェクトを配列にプッシュすると、それもプロキシ化されます。

todos.push({
	done: booleandone: false,
	text: stringtext: 'eat lunch'
});

プロキシのプロパティを更新すると、元のオブジェクトは変更されません

リアクティブな値を分割代入した場合、参照はリアクティブではないことに注意してください。通常のJavaScriptと同様に、分割代入の時点で評価されます。

let { let done: booleandone, let text: stringtext } = 
let todos: {
    done: boolean;
    text: string;
}[]
todos
[0];
// this will not affect the value of `done`
let todos: {
    done: boolean;
    text: string;
}[]
todos
[0].done: booleandone = !
let todos: {
    done: boolean;
    text: string;
}[]
todos
[0].done: booleandone;

クラス

クラスフィールド(publicまたはprivateのどちらでも)で$stateを使用することもできます。

class class TodoTodo {
	Todo.done: booleandone = 
function $state<false>(initial: false): false (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
(false);
Todo.text: unknowntext =
function $state<unknown>(): unknown (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
();
constructor(text) { this.Todo.text: unknowntext = text: anytext; } Todo.reset(): voidreset() { this.Todo.text: unknowntext = ''; this.Todo.done: booleandone = false; } }

コンパイラは、donetextを、プライベートフィールドを参照するクラスプロトタイプのget / setメソッドに変換します。これは、プロパティが列挙可能ではないことを意味します。

JavaScriptでメソッドを呼び出す場合、thisの値が重要になります。resetメソッド内のthisTodoではなく<button>になるため、これは機能しません。

<button onclick={todo.reset}>
	reset
</button>

インライン関数を使用するか...

<button onclick={() => todo.reset()}>
	reset
</button>

...または、クラス定義でアロー関数を使用できます。

class class TodoTodo {
	Todo.done: booleandone = 
function $state<false>(initial: false): false (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
(false);
Todo.text: unknowntext =
function $state<unknown>(): unknown (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
();
constructor(text) { this.Todo.text: unknowntext = text: anytext; } Todo.reset: () => voidreset = () => { this.Todo.text: unknowntext = ''; this.Todo.done: booleandone = false; } }

$state.raw

オブジェクトと配列を深くリアクティブにしたくない場合は、$state.rawを使用できます。

$state.rawで宣言された状態は変更できません。再割り当てのみ可能です。つまり、オブジェクトのプロパティに代入したり、pushのような配列メソッドを使用したりする代わりに、更新する場合はオブジェクトまたは配列全体を置き換えます。

let 
let person: {
    name: string;
    age: number;
}
person
=
namespace $state
function $state<T>(initial: T): T (+1 overload)

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
.
function $state.raw<{
    name: string;
    age: number;
}>(initial: {
    name: string;
    age: number;
}): {
    name: string;
    age: number;
} (+1 overload)

Declares state that is not made deeply reactive — instead of mutating it, you must reassign it.

Example:

&#x3C;script>
  let items = $state.raw([0]);

  const addItem = () => {
	items = [...items, items.length];
  };
&#x3C;/script>

&#x3C;button on:click={addItem}>
  {items.join(', ')}
&#x3C;/button>

https://svelte.dokyumento.jp/docs/svelte/$state#$state.raw

@paraminitial The initial value
raw
({
name: stringname: 'Heraclitus', age: numberage: 49 }); // this will have no effect
let person: {
    name: string;
    age: number;
}
person
.age: numberage += 1;
// this will work, because we're creating a new person
let person: {
    name: string;
    age: number;
}
person
= {
name: stringname: 'Heraclitus', age: numberage: 50 };

これにより、変更する予定のなかった大きな配列やオブジェクトのパフォーマンスを向上させることができます。なぜなら、それらをリアクティブにするコストを回避できるからです。生の状態でリアクティブな状態を含めることができることに注意してください(たとえば、リアクティブなオブジェクトの生の配列)。

$state.snapshot

深くリアクティブな$stateプロキシの静的なスナップショットを取得するには、$state.snapshotを使用します。

<script>
	let counter = $state({ count: 0 });

	function onclick() {
		// Will log `{ count: ... }` rather than `Proxy { ... }`
		console.log($state.snapshot(counter));
	}
</script>

これは、structuredCloneのようにプロキシを想定していない外部ライブラリまたはAPIに状態を渡したい場合に便利です。

関数への状態の受け渡し

JavaScriptは値渡し言語です。関数を呼び出すとき、引数は変数ではなくです。つまり、

index
/**
 * @param {number} a
 * @param {number} b
 */
function function add(a: number, b: number): number
@parama
@paramb
add
(a: number
@parama
a
, b: number
@paramb
b
) {
return a: number
@parama
a
+ b: number
@paramb
b
;
} let let a: numbera = 1; let let b: numberb = 2; let let total: numbertotal = function add(a: number, b: number): number
@parama
@paramb
add
(let a: numbera, let b: numberb);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: numbertotal); // 3
let a: numbera = 3; let b: numberb = 4; var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: numbertotal); // still 3!

function function add(a: number, b: number): numberadd(a: numbera: number, b: numberb: number) {
	return a: numbera + b: numberb;
}

let let a: numbera = 1;
let let b: numberb = 2;
let let total: numbertotal = function add(a: number, b: number): numberadd(let a: numbera, let b: numberb);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: numbertotal); // 3
let a: numbera = 3; let b: numberb = 4; var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: numbertotal); // still 3!

addab現在の値にアクセスし、現在のtotal値を返したい場合は、代わりに関数を使用する必要があります。

index
/**
 * @param {() => number} getA
 * @param {() => number} getB
 */
function function add(getA: () => number, getB: () => number): () => number
@paramgetA
@paramgetB
add
(getA: () => number
@paramgetA
getA
, getB: () => number
@paramgetB
getB
) {
return () => getA: () => number
@paramgetA
getA
() + getB: () => number
@paramgetB
getB
();
} let let a: numbera = 1; let let b: numberb = 2; let let total: () => numbertotal = function add(getA: () => number, getB: () => number): () => number
@paramgetA
@paramgetB
add
(() => let a: numbera, () => let b: numberb);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: () => numbertotal()); // 3
let a: numbera = 3; let b: numberb = 4; var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: () => numbertotal()); // 7

function function add(getA: () => number, getB: () => number): () => numberadd(getA: () => numbergetA: () => number, getB: () => numbergetB: () => number) {
	return () => getA: () => numbergetA() + getB: () => numbergetB();
}

let let a: numbera = 1;
let let b: numberb = 2;
let let total: () => numbertotal = function add(getA: () => number, getB: () => number): () => numberadd(() => let a: numbera, () => let b: numberb);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: () => numbertotal()); // 3
let a: numbera = 3; let b: numberb = 4; var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(let total: () => numbertotal()); // 7

Svelteの状態も同じです。$stateルーンで宣言されたものを参照すると...

let let a: numbera = 
function $state<1>(initial: 1): 1 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
(1);
let let b: numberb =
function $state<2>(initial: 2): 2 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
(2);

...その現在の値にアクセスしています。

「関数」は広範であることに注意してください。プロキシのプロパティやget/setプロパティも含まれます...

index
/**
 * @param {{ a: number, b: number }} input
 */
function 
function add(input: {
    a: number;
    b: number;
}): {
    readonly value: number;
}
@paraminput
add
(
input: {
    a: number;
    b: number;
}
@paraminput
input
) {
return { get value: numbervalue() { return
input: {
    a: number;
    b: number;
}
@paraminput
input
.a: numbera +
input: {
    a: number;
    b: number;
}
@paraminput
input
.b: numberb;
} }; } let
module input
let input: {
    a: number;
    b: number;
}
input
=
function $state<{
    a: number;
    b: number;
}>(initial: {
    a: number;
    b: number;
}): {
    a: number;
    b: number;
} (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
({ a: numbera: 1, b: numberb: 2 });
let
let total: {
    readonly value: number;
}
total
=
function add(input: {
    a: number;
    b: number;
}): {
    readonly value: number;
}
@paraminput
add
(
module input
let input: {
    a: number;
    b: number;
}
input
);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(
let total: {
    readonly value: number;
}
total
.value: numbervalue); // 3
module input
let input: {
    a: number;
    b: number;
}
input
.a: numbera = 3;
module input
let input: {
    a: number;
    b: number;
}
input
.b: numberb = 4;
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(
let total: {
    readonly value: number;
}
total
.value: numbervalue); // 7

function 
function add(input: {
    a: number;
    b: number;
}): {
    readonly value: number;
}
add
(
input: {
    a: number;
    b: number;
}
input
: { a: numbera: number, b: numberb: number }) {
return { get value: numbervalue() { return
input: {
    a: number;
    b: number;
}
input
.a: numbera +
input: {
    a: number;
    b: number;
}
input
.b: numberb;
} }; } let
let input: {
    a: number;
    b: number;
}
input
=
function $state<{
    a: number;
    b: number;
}>(initial: {
    a: number;
    b: number;
}): {
    a: number;
    b: number;
} (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dokyumento.jp/docs/svelte/$state

@paraminitial The initial value
$state
({ a: numbera: 1, b: numberb: 2 });
let
let total: {
    readonly value: number;
}
total
=
function add(input: {
    a: number;
    b: number;
}): {
    readonly value: number;
}
add
(
let input: {
    a: number;
    b: number;
}
input
);
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(
let total: {
    readonly value: number;
}
total
.value: numbervalue); // 3
let input: {
    a: number;
    b: number;
}
input
.a: numbera = 3;
let input: {
    a: number;
    b: number;
}
input
.b: numberb = 4;
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(
let total: {
    readonly value: number;
}
total
.value: numbervalue); // 7

...ただし、そのようなコードを書いている場合は、代わりにクラスの使用を検討してください。

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